Virtual Isolation [...]

Everyone talks about VR’s sensory overload, but the most troubling part for me was the sensory deprivation. It’s a blindfold. You need to clear an area to move around, yet the Rift doesn’t do a very good job of telling you when you’re nearing the edges. Unless we start building adult playpens, teeth will be lost on the sides of coffee tables. Oculus warns users during setup to “allow adequate space all around and above you” and that “loss of balance may occur.”

When I’m on the inside, I also can’t shake a feeling of paranoia. There’s no way to tell what people around you are saying and doing. The Rift needs a button you press to automatically reveal your immediate surroundings. (Oculus designers and engineers are already thinking about this.)

Another big-picture VR problem: It’s boring to be around people who are using it. Remember when you got a Nintendo Wii and invited people over for doubles tennis? Nathan came over to my house to play with the Rift, and we ignored each other for hours while he pawed at the air in silence. You can play Rift games with friends over the Internet but, despite being developed by Facebook, it offers few other ways to connect with people. (Source)

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